Description
Errant Landscape radically improves the process of creating large landscapes in Unreal Engine.
Gone are the days of having to bake landscapes in an external program and then import them to Unreal every time a modification is made. With Errant Landscape, you can modify your landscape directly in the Editor, in real-time, in a concurrent and non-destructive manner. This means you can work with the full context of your game objects and textures without wasting time on exports and imports.
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Key
More info:
Workflow timelapse (YouTube Video, until 0:54s)
Errant Worlds trailer (YouTube Video)
Technical Details
Code Modules:
Number of C++ Classes / Blueprints: 28 / 0
Supported Development Platforms: Windows
Supported Target Build Platforms: Win, Linux, PS5, Xbox X|S
Supported Engine Versions
5.3