ESM Ebony: Red Eye Black Knight

A knight with a red shiny eye.

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Description

This knight have a shiny red eye, so he has a style of cool and cruel or maybe horrible.

You can change Element10 in Mesh from MI_ShinnyEyes to MI_Eyes to get custom eyes.

Video : https://www.bilibili.com/video/BV18a4y1t7ta/

https://www.bilibili.com/video/BV1LZ4y1j7n1/

Contact Me:Leave a message under video

I found a game maker used my model, contact him and he authority me use his video: https://www.youtube.com/watch?v=Fr6_NeK5UCQ&feature=youtu.be

you can watch this video to evaluate its real performance.

retarget tutorial: https://www.bilibili.com/video/BV1Yt4y1P7jG/

Game Preview by my customer: https://www.bilibili.com/video/BV1uz4y1m7De

Technical Details

·        4K high-definition material will have better surface texture performance

·         There is a whole model of knight

·         Apex Cloth for 4 Belt armors

·         Anim dynamics to simulate the swinging of belt armor

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Skeleton has the same structure and bone names as Epic Mannequin, and original pose is Epic Mannequin pose, I just put additional 4 bones for belt armor, it could be no influence if you want retarget UE4 skeleton animations for it. By the way, I add anim dynamics to enhance the performance of 4 belt armors, IF you do not like it, just delete it.

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No, Epic demo animations included, just some run walk jump animations)

Number of Animations: 0

Animation types (Root Motion/In-place):no

Number of characters: 1

Vertex counts of characters: 16462

Number of Materials and Material Instances: 3 Materials and 12 instances

Number of Textures:40

Texture Resolutions: 4K

Supported Development Platforms: Windows: (YES) Mac: (YES)

Documentation: No  

Supported Engine Versions

4.22 – 4.27, 5.0 – 5.3