Description
In my concept design, this knight has flames. He was once a good man, but was seduced by evil and finally corrupted. So, I put some flames on him. If you don’t need it , you just need to delete the particles system files.
Video: https://www.bilibili.com/video/BV1YC4y147uB/
https://www.bilibili.com/video/BV1Ut4y1m7zS/
ContactMe: leave a message under video.
retarget tutorial: https://www.bilibili.com/video/BV1Yt4y1P7jG/
Technical Details
· 4K texture
· at least 3 version of model
· Use UE4 source bone rigged
· Anim dynamics
Rigged: (Yes)
Rigged to Epic skeleton: (No)
IK bones are included: (Yes)
Animated: (No, Epic Third BP demo animations included)
Number of Animations: 6
Animation types: Root Motion
Number of characters: 3
Vertex counts of characters: 17187
Number of Materials and Material Instances: 1 materials and 8 instances
Number of Textures: 32
Texture Resolutions: 4K
Supported Development Platforms:
Windows: (YES)
Mac: (YES)
Documentation: No
Notice: 1. Basic skeleton structure is Epic Mannequin, and original pose is Epic Mannequin pose, I just put additional 2 bones for shoulder armor, which they are used for anim dynamics to simulate the armor swing. If you use Epic store’s animations retarget to my character, it has no influence ,just as usaual.
2. 2020-07-01 update, Boss version and Player version. A clean version , and a smudged version
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3