Description
Modular European Buildings
-Modular system
-Ready for a game: nice geometry and materials performance, lods, collisions and lightmaps.
-Only facades, no interiors. Optimized lightmaps.
-Layered material. Only tileable textures. No unique baked textures. You can replace it by your own
-Wireframe suitable for vertex paint and nanite. Check screenshot to see the wireframe examples
-Same pivot point as in Matrix Demo
-BC, N, ORH pipeline. Procedural damage based on masks and world aligned textures
-Playable collision
-Railings are made with parallax
Technical Details
Number of Unique Meshes: 97
Number of Blueprints: 6
Collision: (Yes, consists of primitives and convex where it is needed)
LODs: (Yes, generated in the engine)
Number of Materials and Material Instances: 3 materials and 58 instances
Number of Textures: 82
Texture Resolutions: only 2048×2048 textures ( only tileable, no unique ones)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
Have some questions? My e-mail goodnormalsstore@gmail.com
Supported Engine Versions
4.27, 5.0 – 5.3