Eva Adventurer

Character is perfect for a first person or third person adventure game. May fight as warrior, archer, mage, or rogue.

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Description

Animations preview: https://youtu.be/iNI_waerzZ0

There are 2 Blueprints:

BP_EvaCombined: Has body parts, weapons and clothes. Please note that some of the parts are hidden to give the character a presentable look.

BP_EvaOneMesh: Has only parts needed to represent a clothed female character and all weapons. Some of the weapons are hidden.

Model with all armor and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.

4 hair materials included.

You will find animation list at YouTube page with character animations preview.

115 Animations for warrior, mage, and archer – combat and general moves. 98 “in place” animations and 26 animations with root motion data.

Parts

Body parts: Body, Hair

Armor parts: Chest Armor, Hood, Gloves, Belt, Pants, Boots.

Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 character Blueprints, 16 “characters” including body, body parts, hair, clothes and animated bow.

Vertex counts of characters: 21,936

Number of Textures: 24 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.

Texture Resolutions: 2048×2048, 1024×1024, 4096×4096

Number of Materials and Material Instances: 10 Materials and 4 Instances

Number of Animations: 115 animations for warrior, mage, archer combat and general moves

Animation types: 98 “in place” animations and 26 animations with root motion data.

Intended Platform: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

ImportantAdditional Notes: PBR materials setup, Physics Asset setup included (“made by hand”)

Supported Engine Versions

4.12 – 4.27, 5.0 – 5.3