Description
Prevew 1: https://youtu.be/TSsIqeQ1FNI
Preview 2: https://youtu.be/s8Wx9IX-i4A
Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.
Armor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch
Weapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.
Model with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.
Only Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.
All armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.
All Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.
4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.
Rig has 89 bones.
Technical Details
3 different color Textures for armor and 3 for sword.
Original 3D MAX files with rigged Eva Hunter in T-pose included.
2 different colors scheme for armor included.
2 different colors for hood included
4 different hair shapes included.
4 different colors for Hair _A type included.
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 character blueprints, 16 “skeletal meshes” including body, armor parts, animated bow and hairs.
Vertex counts of characters: 29,200 including all weapons hairs and armor.
Number of Textures: 27 diffuse, specular, metallic, opacity (in color alpha), and normals.
Texture Resolutions: 2048×2048, 1024×1024, 4096×4096
Number of Materials and Material Instances: 14 Materials 4 instances.
Number of Animations: 122 Animation for long sword style combat and general moves.
Animation types: 91 “on place” animations. And 31 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR Materials setup, Physics Asset setup included (not automatic but “made by hand”).
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3