Description
In search of a new home we landed here. Although it’s dark and cold, conditions seem to be good enough for humanity to survive. Yet, we do not know if this place is home to any creatures unknown to us…
Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered. Performance might not be optimal on old hardware.
Note: If you’re using UE5 you may want to slightly increase the “Exposure Compensation” value in the Post Processing Volume.
Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Global Normal Variation
– Distance Tessellation
– Displacement Fade
– Distance Fade
– Mask Modifier
– Cloud Panner
– Mixer
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background mesh
Technical Details
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[11] Material Function
[5] Material Instance (One duplicatd, to be deleted later)
[1] Landscape
[14] Texture
[4] Material
[2] Mesh
Join Discord – News, Articles, Support+
Loving it?
Rate it <3
Supported Engine Versions
4.26 – 4.27, 5.1 – 5.3