Expanded Save Game Library

Provides a list of blueprint functions and an interface to make saving and loading games and values easier

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Description

Provides a list of blueprint functions for storing and retrieving values, spawning stored actors, and creating, loading, and deleting save slots. It also provides an interface for blueprint implementable events, and an entry to project settings to change project-wide settings, like the name of the .sav file, multithreading, and whether to use a single file for all slots or a different file for each slot.

Technical Details

Extra

Core Modules: SaveGameLibrary(Runtime)

Number of Blueprints: 0

Number of C++ Classes: 13

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Setup

Demo

Discord

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.2