Description
Provides a list of blueprint functions for storing and retrieving values, spawning stored actors, and creating, loading, and deleting save slots. It also provides an interface for blueprint implementable events, and an entry to project settings to change project-wide settings, like the name of the .sav file, multithreading, and whether to use a single file for all slots or a different file for each slot.
Technical Details
Extra
Core Modules: SaveGameLibrary(Runtime)
Number of Blueprints: 0
Number of C++ Classes: 13
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.2