Extended Logs

Full access to unreal engine logs from blueprints

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Description

Logging is an important part of any product development. Now you can use the full power of blueprint logging.

Configure and declare logs, change the verbosity of logs from the editor without editing configuration files. Automatically display warnings and errors from logs, and more!

Blueprint logs are built on engine logs and work exactly the same as if you did it in C ++

Discord Channel for support and questions

Documentation: Link

Trailer: Link

Example project: Link

Technical Details

Convenient log function and node

UE5 support

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 10

Supported Development Platforms: All Platforms

Supported Target Build Platforms: All Platforms

Documentation: Link

Example project: Link

Supported Engine Versions

4.27, 5.0 – 5.3