Extended Save System – Advanced Checkpoints

Extended save system that lets you save every value from any object you want.

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Description

Tutorial Video (Coming Soon)

Blueprint Documentation

C++ Documentation

This system lets you save and load data at every Actor creation (when spawned/created/game startup) in every Actor you want. You can save every variable in Unreal and read it easily with the integrated functions! Just supply a variable name and a value for reading/writing. This system is exposed in blueprint and C++, ready for a fast and optimized integration in every scenario, even for AAA games. It comes with two main behaviours, one lets you choose when the writing happens, the another automatically writes data on file!

Technical Details

Code Modules:

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows/MacOS

Supported Target Build Platforms: All

Important/Additional Notes:

Supported Engine Versions

5.0 – 5.1