Description
This asset is as simple as spawning one actor in your game instance and storing a variable for it, then displaying the settings widget! The user defined colors and volume levels all save automatically via the BP_SettingsDataManager, while the graphics levels are all working from the game user settings. Finally I’ve left an additional section, which you can hide if prefer not to implement, where you can define your own custom settings.
Simply change the sound classes of your wave or cue files to be one of the predefined sound classes I made, which you can of course rename the display value to the user for each of those if desired. Additionally, changing some aspects of the appearance of this widget is very easy, including the text font and outline settings. This widget works for ALL screen sizes, going as small as a couple hundred pixels wide and tall, to massive monitors.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 5 Blueprints (1 main widget blueprint, and 1 main actor, plus helpers)
9 Textures
3 Sound Cues and 3 Sound Wave files
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: EZ Settings Menu Widget Demo
Supported Engine Versions
4.27, 5.0 – 5.3