Fantasy brute weapon

Detailed weapons, can be used in the first person or from another person or as a props

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Description

Texture(Png-4k-8bit) – Color, Emissive, Metall, Roughness, Normal

Models have many color schemes and emissive variants

You can mix emissive and colors and get interesting variants

SM_Brute_Axe – 2632 Tris

SM_Brute_Poleaxe_1 – 4432 Tris

SM_Brute_Poleaxe_2 – 3060 Tris

SM_Brute_Hammer_1 – 7536 Tris

SM_Brute_Hammer_2 – 5808 Tris

SM_Brute_Hammer_3 – 6321 Tris

SM_Brute_Hammer_4 – 4593 Tris

SM_Brute_Mace_1 – 4160 Tris

SM_Brute_Mace_2 – 3244 Tris

SM_Brute_Two_Handed_Sword – 4795 Tris

SM_Brute_Sword – 3345 Tris

SM_Brute_Dagger – 2538 Tris

SM_Brute_Shield_1 – 1780 Tris

SM_Brute_Shield_2 – 2008 Tris

SM_Brute_Shield_3 – 1588 Tris

SM_Brute_Shield_4 – 1816 Tris

SM_Brute_Shield_5 – 1250 Tris

SM_Brute_Shield_6 – 1058 Tris

SM_Brute_Staff_1 – 4416 Tris

SM_Brute_Staff_2 – 3828 Tris

SM_Brute_Two_Handed_Cannon_1 – 5365 Tris

SM_Brute_Two_Handed_Cannon_2 – 5022 Tris

SM_Brute_Two_Handed_Cannon_3 – 4225 Tris

SM_Brute_Two_Handed_Cannon_4 – 3882 Tris

SM_Brute_Two_Handed_Cannon_5 – 3755 Tris

SM_Brute_Two_Handed_Cannon_6 – 3412 Tris

SM_Brute_Cannonball – 380 Tris

Technical Details

Collision: (No)

LODs: (No)

Animation(No)

Rigged(No)

Number of Materials and Material Instances: 10

Number of Unique Meshes: 10

Number of Textures: 190

Number of Meshes: 27

Padding (16px on 4096)

Texture Resolutions: (4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Linux: (Yes)

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3