Description
Texture(Png-4k-8bit) – Color, Emissive, Metall, Roughness, Normal
Models have many color schemes and emissive variants
You can mix emissive and colors and get interesting variants
SM_Brute_Axe – 2632 Tris
SM_Brute_Poleaxe_1 – 4432 Tris
SM_Brute_Poleaxe_2 – 3060 Tris
SM_Brute_Hammer_1 – 7536 Tris
SM_Brute_Hammer_2 – 5808 Tris
SM_Brute_Hammer_3 – 6321 Tris
SM_Brute_Hammer_4 – 4593 Tris
SM_Brute_Mace_1 – 4160 Tris
SM_Brute_Mace_2 – 3244 Tris
SM_Brute_Two_Handed_Sword – 4795 Tris
SM_Brute_Sword – 3345 Tris
SM_Brute_Dagger – 2538 Tris
SM_Brute_Shield_1 – 1780 Tris
SM_Brute_Shield_2 – 2008 Tris
SM_Brute_Shield_3 – 1588 Tris
SM_Brute_Shield_4 – 1816 Tris
SM_Brute_Shield_5 – 1250 Tris
SM_Brute_Shield_6 – 1058 Tris
SM_Brute_Staff_1 – 4416 Tris
SM_Brute_Staff_2 – 3828 Tris
SM_Brute_Two_Handed_Cannon_1 – 5365 Tris
SM_Brute_Two_Handed_Cannon_2 – 5022 Tris
SM_Brute_Two_Handed_Cannon_3 – 4225 Tris
SM_Brute_Two_Handed_Cannon_4 – 3882 Tris
SM_Brute_Two_Handed_Cannon_5 – 3755 Tris
SM_Brute_Two_Handed_Cannon_6 – 3412 Tris
SM_Brute_Cannonball – 380 Tris
Technical Details
Collision: (No)
LODs: (No)
Animation(No)
Rigged(No)
Number of Materials and Material Instances: 10
Number of Unique Meshes: 10
Number of Textures: 190
Number of Meshes: 27
Padding (16px on 4096)
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Linux: (Yes)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3