Description
texture(Png-4k-8bit) – Color, Emissive, Metall, Roughness, Normal
Example of naming: (T_Desert_Chest_Normal)
Models can be animated in the engine, there are pivots for chest caps
Desert Chest – Max option consists of 7 materials – 1.Desert chest, 2.Pharaoh statue, 3.Sarcophagus, 4.Pharaoh Sword, 5. Scarab bas-relief, 6. Camel bas-relief, 7. Eagle-statue
Desert Chest have 4 color and 3 emissive, sarcophagus have 2 color, almost all models have about three emissive
SM_Desert_Chest_Max – 20660 polygon
SM_Desert_Chest_Open_Max – 13809 polygon
SM_Desert_Chest_Normal – 13236 polygon
SM_Desert_Chest_Base – 6548 polygon
SM_Desert_Chest_Open_Normal – 6385 polygon
SM_Desert_Chest_Easy – 3236 polygon
SM_Pharaoh_Sword – 1138 polygon
SM_Sarcophagus_Max – 8162 polygon
SM_Scarab_Bas_relief – 1353 polygon
SM_Statue_Eagle – 3712 polygon
SM_Statue_Pharaoh – 5936 polyogon
SM_Camel_Bas_relief – 1656 polygon
SM_Pirate_Chest_Close_With_Rudder – 10978 polygon (pirate chest have 2 material, it chest and rudder)
SM_Pirate_Rudder_With_Skull – 1748 polygon
SM_Bronze_Chest – 4167 polygon
SM_Rune_Chest – 3737 polygon
SM_Rune_Key – 321 polygon (key for rune chest)
SM_Barrel_Chest – 1681 polygon
SM_Magic_Chest – 1907 polygon
SM_Cylinder_Lootbox – 1436 polygon
SM_Gold_Lootbox – 1075 polygon
SM_Temple_Lootbox_With_Book – 769 polygon
Technical Details
Texture Sizes:
LODs:0
Number of Meshes: 72
Number of Materials and Material Instances: 17
Number of Textures: 117
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3