Description
This pack contains everything you need to quickly create semi stylized fantasy nature environments. Because everything is procedurally generated, You will be able to design huge fantasy open-world maps in just a few clicks. The pack is also good for small maps and it comes with a large variety of trees and ground foliage.
The landscape auto-material is using textures with 3 level of details (near, far and middle) and because of this, the player will always see the perfect amount of details from every distance. This system also prevents texture repetition and gives a feeling of natural complexity. There are 2 landscape auto materials in this pack. They are pretty similar but one of them has better optimization so try them both and see which one is better for you project needs. The landscape auto-materials will adapt to any heightmap you have. (the heightmap can be created inside Unreal Engine with its landscape tools, or can be imported from any other heightmap generator software).
There are 2 example levels, both of them are 4k resolution, the first one has a surface area of 225 square km and the second has a surface area of 100 square km.
Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.
This product supports Nanite for Unreal Engine 5.1+. Check here Nanite documentation
This product supports Lumen for Unreal Engine 5.1+. Check here Lumen documentation
Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works…
Technical Details
Number of Unique Meshes: 36 unique static meshes
Collision: Yes, automatically generated
LODs: all static meshes are Nanite so LOD’s are not necessary
Number of Materials and Material Instances: 42 Materials + Material Instances + Material functions
Number of Textures: 116
Texture Resolutions: between 512 x 512 and 4096 x 4096
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: Please read the description and watch the Videos from the beginning of the description
Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.
When you open the example maps for the first time, because I am using World Partition, You will have to load the regions of the landscape from the World Partition Tab.
If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!
Supported Engine Versions
5.1 – 5.3