Description
This plugin allows to import skeletal mesh assets in runtime from Autodesk FBX files. You can import new 3d character, or import skins for a skeleton already existing in game. FBX materials are imported as dynamic material instances for specified base material.
Note: the plugin doesn’t import morph targets.
Video: YouTube
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1 exposed to blueprints
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: [G.Drive]
Example Project: [4.26]
Executable Demo: ZIP
Supported Engine Versions
4.26