Description
Middle-poly model of Female Viking Character for game and other real-time projects.
Archive include separate meshes:
Viking head – 5 tattoo
viking hairs – 5 colors
viking body – 1
viking hands – 1
viking shirt – 3 colors
viking gambeson – 5 colors
viking trousers – 5 colors
viking waist belt – 3 colors
viking boots – 3 colors
viking bracers – 4 colors
viking shoulder pads – 2 materials(lather/steel)
viking fur – 3 colors
Viking head textures size: 2048x2048px
viking hairs textures size: 2048x2048px
viking body textures size: 2048x2048px
viking hands textures size: 2048x2048px
viking shirt textures size: 2048x2048px
viking gambeson textures size: 4096x4096px
viking trousers textures size: 2048x2048px
viking waist belt textures size: 2048x2048px
viking boots textures size: 2048x2048px
viking bracers textures size: 2048x2048px
viking shoulder textures size: 2048x2048px
viking fur textures size: 2048x2048px
Viking Character:
Polygons: 42154
Vertices: 45712
Triangles: 83514
Viking Hair:
Polygons: 6924
Vertices: 8760
Triangles: 13848
Viking Axe:
Polygons: 894
Vertices: 918
Triangles: 1762
Viking Shield:
Polygons: 4444
Vertices: 4586
Triangles: 8088
Technical Details
Hair & Cloth physics simulation
The model has a UE5 Skeleton
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:
Animation types (Root Motion/In-place):
Number of characters: 1
Vertex counts of characters: 45712
Number of Materials and Material Instances: 18 M and 51 MI
Number of Textures: 144
Texture Resolutions: 2048px, 4096px.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes:
The head bone contains a socket for attaching hairs.
Supported Engine Versions
5.0 – 5.1