Fencing Foil Animated

Fencing Foil Animated 3D Model

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Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Fencing Foil topology is made up of quads and triangles as follows:

– Body Cords: 1095 polys, 2164 tris, 1145 verts

– Breeches: 506 polys, 1012 tris, 532 verts

– Eyes: 648 polys, 1224 tris, 650 verts

– Eyes Glass: 648 polys, 1224 tris, 650 verts

– Foil: 1109 polys, 2178 tris, 1110 verts

– Foil Cord: 118 polys, 236 tris, 132 verts

– Glove: 809 polys, 1613 tris, 813 verts

– Hand: 658 polys, 1280 tris, 647 verts

– Jacket: 412 polys, 824 tris, 442 verts

– Male Head: 1802 polys, 3506 tris, 1970 verts

– Mask: 1032 polys, 2062 tris, 1122 verts

– Mask Cord: 248 polys, 488 tris, 256 verts

– Shoes: 964 polys, 1922 tris, 1056 verts

– Socks: 264 polys, 528 tris, 288 verts

– Zip Foil Lame: 950 polys, 1891 tris, 994 verts

The scene used in the overview map is the Unreal Engine model of the “Automative, Product Design, and Manufacturing” category, modified in our settings to improve the model.

The project includes the Fencing Foil’s 3rd person (Demo scene)

The keys are the following:

W: forward

S: backward

F: prime parry

R: the lunge

Spacebar: advance thrust

Left Mouse: riposte

Use the mouse to look around

MATERIALS AND TEXTURES

Texture sizes are from 1024x1024px to 4096x4096px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw), the accessories (Strap Zip Foil Lame, Body Cord from 01 to 03, Bone Mask from 01 to 06, Bone Mask top/R/L/bottom) and for the foil (Bone Foil Hilt, Bone Foil From 01 to 09, Bone Foil Cord)

The Fencing Foil has 7 animations:

– Advance Thrust

– Idle

– Prime Parry

– Riposte

– Step Backward

– Step Forward

– The Lunge

and A-Pose

The animations are in place

The animations has been crafted (no motion capture)

You can find the animations on our Youtube Channel

Technical Details

– A-Pose

– Maps: Overview, Demo (the demo project includes the Rugby Player’s 3rd person)

Scaled To Epic Skeleton: Yes (additional bones: Eyes L/R, Eyebrows C/L/R, Eyelids Lower L/R, Upper L/R, Lips L/R, Jaw; Bone Body Cord 01, 02, 03; Bone Strap Zip Foil Lame; Bone Foil Hilt, Bone Foil from 01 to 09; Bone Mask Bottom, L, R, Top;)

Rigged: Yes

Rigged To Epic Skeleton: Yes

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes (Diffuse, Normal, Specular, Roughness)

Materials: Yes

– 8 Materials Parent (Accessories, Clothes, Eyes, Eyes Glass, Floor, Mask Net, Skin, Sphere)

Supported Engine Versions

5.3