Description
The Fish Spline System allows you to quickly and easily animate hundreds of fish with ease. It uses instanced vertex animated meshes that dynamically move along procedurally generated splines.
With the ‘Dynamic Speed’ checkbox enabled, the fish will alternate between slow and fast speeds based on timers with random variables. Choose the number of fish, the Scale and Size variation. Set the starting position along the spline and choose the distance between each instance. When working with hundreds of fish, you can simply check the “Spline Edit Mode” checkbox to hide all additional splines.
You can also easily replace the mesh and materials.
Automatically grab the meshes default materials, or use the ‘Custom Materials’ checkbox to pick your own.
Set the Desaturation, Hue shift & Random Hue Shift of each blueprint instance in order to distinguish each school.
Important Note: Skeletal meshes aren’t supported, but your animations can easily be converted to vertex animations using 3DS Max (See video description for tutorial).
Technical Details
Fish Model
BP_School_System
Other
Number of Blueprints: 3
Number of Textures: 14
Input: Keyboard, Mouse
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, SteamVR, Oculus, PS4, XBox One, Gear VR
Documentation: In Blueprint
Supported Engine Versions
4.15 – 4.16, 4.19 – 4.27, 5.0 – 5.3