Flashbang VFX

The characteristic blinding flash and deafening bang of a stun grenade.

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Description

Overview video: https://youtu.be/6LuwcZwlOGo

Playable demo: https://drive.google.com/file/d/1UoVLj2O0NKvYJcfyTWFX8vOeuSiOpBHo

Documentation: https://www.techarthub.com/flashbang-vfx-documentation/

Flashbang VFX is post process material-based system that produces the first-person audiovisual impact of a stun grenade detonation. The intensity of the effect is calculated based on line-of-sight, distance, and view angle from the explosion. It’s controlled via a series of float curves (distance, angle, afterimage intensity etc.) which makes it very easy to balance the effect to suit your project.

If you have any questions or would like to request changes/updates, please reach out. If something doesn’t seem right to you, you’re likely not the only one!

Email: support@techarthub.com

Discord: https://discord.gg/9gg8qARMYX

Update history:

Technical Details

Includes:

Input: Keyboard/Mouse/Gamepad

VR-Ready: Not yet. I’m looking into it!

Network Replicated: Yes

Supported Development Platforms: Windows 32/64-bit, MacOS

Flashbang VFX is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have a question about the system and how it works, please reach out to support@techarthub.com.

This project was generously supported by my Patrons at www.patreon.com/techarthub

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.2