Description
Communicating to a player the potential for a collision in 3D space is difficult.
This asset contains the means to instantly upgrade your players HUD during flight/space travel. This Raycast system shows the player their distance from any upcoming static meshes. It is built in Blueprints using staggered raycasts to maximize performance with events allowing any developer to either use the Hud provided in the asset or create there own. The event driven system is designed for easy extension for whatever is required.
Technical Details
Number of Blueprints: 1 Actor, 2 Enums, 2 Widget Blueprints (5 total)
The package also contains the default example flying project to demonstrate implementation.
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation:
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.2