Description
An easy-to-use, game ready system to add fluid storage and transportation in your game.
The system handles interactions with fluids by creating pipe networks and handling fluid transfers between containers.
The system is designed for large pipe networks and has been made to prevent lag or crashes when working on a large scale.
Everything is fully documented and intuitive. Simply add two components to enable fluid storage and create a child class for pipes. The system is easily expansible by adding new fluid types (such as liquids, gases, hot liquids and dense liquids), creating new types of pipes and custom functionality linked to the system.
NOTE – Some doubts rose about the nature of the asset pack. This does not regard fluids in the form of physics fluids, but in the form of a gameplay aspect of building games.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 5 (11 including examples and demo content)
Input: Keyboard and mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Untested
Documentation: https://github.com/Theuntextured/FluidSystem/wiki
Supported Engine Versions
5.0 – 5.3