Description
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Welcome to NinjaTools 1.71 – a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone flipbook player, see NinjaPLAY
.
Technical Details
Tools
Input
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Output
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data
Featuring
.
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3