Description
Video 2 [ Hot Air Balloon Demo ]
Video 3 [ Blimp Texture Generator]
Flyable Blimp & Hot Air Balloon vehicles with sound effects using MetaSounds. Both using skeletal meshes with animation blueprints. Vehicles features include camera switching, camera rotation, animated cockpit, player enter and exit function. Vehicle materials instances can be edited to customize interior and exterior colors.
Also, there is a Hot Air Balloon Spawner blueprint that spawns a user specified number of instances with random rotation, location, scale and set of colors. Each balloon randomly lights up for a few seconds.
If you have Substance 3D for Unreal Engine plugin enabled, you can customize the color id SBSAR parameters to generate different patterns or generated BaseColor textures for Blimp’s Balloon. (see video 2 & video 3). Otherwise, there are pre-generated textures shipped with the project.
Update 1 :
Added an SBSAR file to generate BaseColor textures for Blimp’s balloon mesh.(See Video 3) (You need to
enable Substance plugin to use this feature)
Please check the documentation for other changes.
Technical Details
Input: Gamepad, Keyboard, Mouse (using Enhanced Input system)
Network Replicated: Yes
LODs: Base LOD only (Instanced Hot Air Balloon has generated LODs)
Supported Development Platforms: Windows
Supported Build Platforms: Windows (other platforms not tested yet)
Number of Assets:
ChaosVehiclesPlugin (Engine): This plugin must be enabled as it is used by Blimp vehicle blueprint. It is not needed for the Hot-Air-Balloon blueprint.
Metasound (Engine): must be enabled for audio.
Substance 3D for Unreal Engine (Marketplace): You need to download Substance 3D for Unreal Engine plugin and have it enabled if you want to generate custom Color-ID patterns for Hot-Air-Balloon or generated BaseColor textures for Blimp’s Balloon. If you don’t need this functionality you can disable this plugin and use pre-generated textures shipped with the project.
Supported Engine Versions
5.1 – 5.3