Description
This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects.
Showcase: https://youtu.be/a37TYiobQkw
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Technical Details
Number of Blueprints: 3 (a example pawn, example game mode and the system’s main component)
Input: None (AI controlled system)
Network Replicated: Yes
Supported Development Platforms:
Documentation:
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3