Description
**NEW FEATURES (v3.13)**
• Basic FPS Movement & Combat.
• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with dynamically escalating difficulties.
• Tower Classes: Tower Base, Shockwave Tower, Machine Gun Tower, Laser Tower, Sniper Tower, Boost Tower & Trap.
• Weapons Classes: Assault Rifle, Railgun, Laser Rifle, Plasma Rifle, Seeker Rifle, & Arc Rifle.
• Enemy AI Classes: Core Bomber, Melee Bot & Ranged Bot.
• A Mission Stats Display system that tracks the damage & kill stats information for both players & towers.
• Includes a loadout menu at the level start with player driven tower selection.
• Grid Generators with drag & drop support to create grid cells for tower placement.
Technical Details
• The Wave Manager allows complete control over waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.
• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.
• AI Spawn Points support both precached & runtime generation of randomized spawning locations.
• All information pertaining to the towers are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.
• The Grid Generators support 360-degree rotational freedom & thus facilitates placement of towers & traps on inclined surfaces & walls.
Intended Platform: Windows
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.2