Game Room Assets

Game Room props. Contains a set of game ready assets, PBR textured, great for AR-VR projects

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Description

This pack contains assets for a game room environment, with high resolution textures up to 4096 pixels, all PBR, using standard occlusion/metallic/roughness workflow.

The package includes :

Vertex Count:

Puck = 4.224 polys/triangles

Pusher = 5.760 polys/triangles

Checker = 1.088 polys/triangles

Dice = 1.200 polys/triangles

Dice shuffle cup = 5.408 polys/triangles

Ball = 960 polys/triangles

Triangle = 252 polys/triangles

Cue = 5.376 polys/triangles

Cue stand = 920 polys/triangles

Lamp = 2.780 polys/triangles

Eraser = 140 polys/triangles

Chalk = 60 polys/triangles

Checker = 2.976 polys/triangles

Pawn = 7.296 polys/triangles

Rook = 18.752 polys/triangles

Knight = 18.720 polys/triangles

Bishop = 11.664 polys/triangles

Queen = 11.360 polys/triangles

King = 14.144 polys/triangles

Each piece has 588 polys/triangles

Ball = 3.968 polys/triangles

Bars = 4 different player bars variations, from 9.024 (lowest poly bar) to 19.776 (highest poly bar) polys/triangles

Cards = 84 polys/triangles

Poker chips = 5 Individual chips and 5 different stack variations, from 1.400 (lowest poly chip stack) to 4.200 (highest poly chip stack) polys/triangles

Raquet = 1.096 polys/triangles

Ball = 1.280 polys/triangles

Technical Details

Number of Unique Meshes: 109

Collision: (Yes, custom and automatically generated)

LODs: (No)

Number of Materials and Material Instances: 4 Parent Materals and 47 Material Instances

Number of Textures: 136

Texture Resolutions: (2048, 4096 / that can be further reduced using the MipMap bias)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: Some objects have blueprints as prefabs for easier placement in the scene, and can also be further tweaked.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3