Description
This pack contains assets for a game room environment, with high resolution textures up to 4096 pixels, all PBR, using standard occlusion/metallic/roughness workflow.
The package includes :
Vertex Count:
Puck = 4.224 polys/triangles
Pusher = 5.760 polys/triangles
Checker = 1.088 polys/triangles
Dice = 1.200 polys/triangles
Dice shuffle cup = 5.408 polys/triangles
Ball = 960 polys/triangles
Triangle = 252 polys/triangles
Cue = 5.376 polys/triangles
Cue stand = 920 polys/triangles
Lamp = 2.780 polys/triangles
Eraser = 140 polys/triangles
Chalk = 60 polys/triangles
Checker = 2.976 polys/triangles
Pawn = 7.296 polys/triangles
Rook = 18.752 polys/triangles
Knight = 18.720 polys/triangles
Bishop = 11.664 polys/triangles
Queen = 11.360 polys/triangles
King = 14.144 polys/triangles
Each piece has 588 polys/triangles
Ball = 3.968 polys/triangles
Bars = 4 different player bars variations, from 9.024 (lowest poly bar) to 19.776 (highest poly bar) polys/triangles
Cards = 84 polys/triangles
Poker chips = 5 Individual chips and 5 different stack variations, from 1.400 (lowest poly chip stack) to 4.200 (highest poly chip stack) polys/triangles
Raquet = 1.096 polys/triangles
Ball = 1.280 polys/triangles
Technical Details
Number of Unique Meshes: 109
Collision: (Yes, custom and automatically generated)
LODs: (No)
Number of Materials and Material Instances: 4 Parent Materals and 47 Material Instances
Number of Textures: 136
Texture Resolutions: (2048, 4096 / that can be further reduced using the MipMap bias)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: Some objects have blueprints as prefabs for easier placement in the scene, and can also be further tweaked.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3