Game State Values

An easy way to share dynamic global values within your game. Complete with Custom Editor, Autocomplete and Callbacks.

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Description

This plugin makes it easy and reliable to work with shared values. It works almost like regular variables with the difference that they are shared through a global subsystem. Additionally there are callback events that can be registered to fire when a value changes.

A custom editor and tied in Id autocomplete reduce the risk of misnaming variables in use and cached handles guarantee fast access speed. It is also possible to define new values at runtime and serialization of those values into a save game.

The plugin is production ready and has been utilized in Time Transit VR, Garden Witch Life and Bionicle: Masks of Power.

Possible applications include Unlocks, Triggers, Puzzle States or Configurations.

Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 22

Network Replicated: No

Supported Development Platforms: Win, Mac

Supported Target Build Platforms: Win, Mac, Linux, Android, iOS

Documentation: https://docs.google.com/document/d/1g2rru53eNkzXQK_P9Ws0oQScxR139s0P4dPkebA6VFI

Supported Engine Versions

5.2 – 5.3