Game Time Manager Plugin

Define custom in game-time, and schedule events based off that game-time.

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Description

The Game Time Manager Plugin is designed to be a central controller for scheduling and executing game events. It also has many controls to allow game developers to define how time passes in their game, such as: Days per year, months per year, days per week, hours per day, minutes per hour, seconds per hour, how often leap years occur, how fast game time will tick in relation to real time, and more.

It is fully Documented, and has many functions and variables available for Blueprint use, so no C++ knowledge is required in order to use this plugin.

Latest Changes:

v2.4:

V2.5:

V2.6:

Technical Details

 

Code Modules:

Number of Blueprints: 16

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux

Documentation: https://drive.google.com/file/d/1Q1-42XK5iS9GfqI7LJdlp0ck9yE-r67b/view?usp=sharing

(UE5 Documentation to come)

Demo: https://drive.google.com/open?id=1Ju1OtO1QE4dQI6igfSyAXxRL1HBCfgmp

Example Project: Included in Plugin Content Folder

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3