Description
Sometimes it can be difficult to optimize a game UI for a gamepad. In some cases you can use mouse trigger events that are used with the system cursor, but you need gamepad support in your project. You are in the right place!
With this plugin you can control the system cursor with the gamepad. Select the desired stick and call just one function. You can use it both in projects with code and in projects with blueprints.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Supported Engine Versions
5.1 – 5.3