Description
Check out the associated course Gaze and Head Interactions on the Epic Dev Community.
Gaze input is the most basic form of interaction on the HoloLens. This course will walk through how to use HoloLens eye tracking to let users interact with your software with their gaze. It will explore best practices for gaze interactions, ranging from how to design natural-feeling interactions as well as how to avoid causing motion sickness.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.26
Documentation: Unreal Engine – Microsoft HoloLens Development
Documentation: Microsoft – Microsoft HoloLens
Supported Engine Versions
4.26