Description
Using the power of geometry script and editor utility widgets, this tool makes it easy to create assets from multiple meshes. Options for remeshing the applied mesh “cover material” while keeping the base mesh intact, supports voxel remeshing operations (open, close, dilate, contract) with scalable grid size, remove hidden triangles, smoothing, welding edges and filling holes.
When finished just click Bake to static mesh.
*Epic’s geometry script plugin required
*I have used this up to around 2 million vertices, depends on your hardware. There are no safeguards coded in limiting vertex counts (can possibly crash editor if you apply to many iterations)
Technical Details
Editor Geo-Meshy tool and utility widget blueprint
Number of Blueprints: 2
Input: NA
Network Replicated: NA
Supported Development Platforms:
Windows: Yes
Supported Engine Versions
5.2 – 5.3