gFur 5

gFur is a free shell based fur solution for Unreal Engine.

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Description

Source code is available on GitHub.

gFur is free for commercial use.

Binaries for Unreal Engine 5.3 preview 1.

Video showing gFur in motion.

Tutorials:

Basic groom and physics

Brushes

Using fur data in Animalia

gFur supports static meshes, skeletal meshes, animated morph targets and has an advaced shader that allows you to blend between two sets of fur strand thicknesses and fur tiling. Further, there is support for fur clumping, wind effect and the package contains a few more fur patterns and noise textures.

Changelog:

5.2.1

Note1: Lion and elk from the other images are NOT part of the package.

Note2: You can get gFur for Unreal Engine 4.27 here.

Technical Details

To access the content (gFur shaders and sample map), go into the “Content Browser”, click on “View Options” and turn on “Show Engine Content” and “Show Plugin Content”. Now you should see a new folder called “GFur Content”.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win64 (DX11 required), PS4, XboxOne

Documentation: http://gim.studio/gfur/

Supported Engine Versions

5.0 – 5.3