Ghost Town VOL.6 – Road Generator

Render Your Tale with a collection of ghost town assets!

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Description

Short Trailer: Ghost Town

Showcase: Road Generator

Tutorial: How To Use Road Generator With PCG Framework

Introducing the Road Generator for Unreal Engine 5, a powerful tool for creating realistic and dynamic roads in games or cinematic projects. This blueprint-based actor offers an array of features to enhance your road-building experience. Easily generate roads, curbs, sidewalks, guardrails, road signs, road lines, and power line systems by dragging and dropping the blueprint into your project.

The Road Generator utilizes a construction script and spline mesh component to create roads and associated features. Customize appearance by adding custom meshes to the scene. Modules come with multiple variations to make the road visually engaging, preventing repetitive patterns.

Combine the Road Generator with the Procedural Content Generation (PCG) framework in Unreal Engine 5.2 for even more possibilities. Use Quixel Megascans assets to populate scenes quickly, adding foliage, leaves, grass, and trees for realistic environments.

Last Update: 11/18/2023

Fixed Bugs:

New

This product is an advanced extension of our existing product, Ghost Town VOL.5 – Power Line Generator, which you can find in our store. The link to this product is provided below.

https://www.unrealengine.com/marketplace/en-US/product/595ba0b68a2c47ee80d29c80d2c40a38

Technical Details

Collision: Yes, Complex Collisions

Vertex Count: 44 – 50000

LODs: Yes / automatically generated

Blueprints: Yes / 1 Actor BPs

Master Material: 15

Material Instances: 48

Number of Textures: 140

Texture Resolutions: 4096×4096 px

Virtual texture support: Yes

This product supports Lumen for Unreal Engine 5.0+ (see the documentation how to enable Lumen in your project)

https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

This product includes Virtual Texturing Methods (see the documentation how to enable Virtual Texturing in your project)

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Important notes:

Supported Engine Versions

5.2 – 5.3