Description
Ghoul_Berserk game character is suitable for many genres: horror, fantasy, or shooter. You have the ability to change its skin tone. You can animate of jaw by using the Morph Targets. The model is rigged to the Epic Skeleton, so it’s compatible with all animations created for the epic skeleton (the character was created on the epic skeleton version 4).
For the torso material, enable “Used with Morph Targets”
Total Poly Count:
Verts 8510
Faces 8746
Tris 16876
Technical Details
Video https://www.youtube.com/watch?v=VcPTqKeJNy4&feature=youtu.be
Rigged: Yes
Scaled to Epic Skeleton: Yes
Rigged to Epic Skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations: No, just third person demo anims
Animation Types (Root Motion/In-place): No
Number of Characters: 1
Vertex Counts of Characters: 8510
Number of Materials and Material Instances: 2 Material, 2 Material Instances
Number of Textures: 6
Texture Resolutions: Normals, Albedo/Mask, Metallic/Ao/Roughness. Body (4096×4096). Eye (1024×1024)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No Link
Important/Additional Notes: No
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3