Ghoul_Berserk

Ghoul_Berserk-ready game character for your project.

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Description

Ghoul_Berserk game character is suitable for many genres: horror, fantasy, or shooter. You have the ability to change its skin tone. You can animate of jaw by using the Morph Targets. The model is rigged to the Epic Skeleton, so it’s compatible with all animations created for the epic skeleton (the character was created on the epic skeleton version 4).

For the torso material, enable “Used with Morph Targets”

Total Poly Count:

Verts 8510

Faces 8746

Tris 16876

Technical Details

Video https://www.youtube.com/watch?v=VcPTqKeJNy4&feature=youtu.be

Rigged: Yes

Scaled to Epic Skeleton: Yes

Rigged to Epic Skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of Animations: No, just third person demo anims

Animation Types (Root Motion/In-place): No

Number of Characters: 1

Vertex Counts of Characters: 8510

Number of Materials and Material Instances: 2 Material, 2 Material Instances

Number of Textures: 6

Texture Resolutions: Normals, Albedo/Mask, Metallic/Ao/Roughness. Body (4096×4096). Eye (1024×1024)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No Link

Important/Additional Notes: No

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3