Description

Modular Giant Muscular Zombie Model

UPDATE: Added are four truly ONE MESH Skeletal Meshes for the four Giant Zombie Faces. They are bare chested, trousers and sneakers variant.

Real World height of the model is 217cm

Skinned and Rigged to Epic Skeleton ( Plus additional unrealJaw_M, unrealEye_R and unrealEye_L bones)

You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!

4 Head Geometries

T-Shirt and Tank Top that can be shown/hidden

Trousers that can be shown/hidden

Sneakers than can be shown/hidden individually

Low poly,

Body has 14 600 Tris, 8200 verts

Tank Top has 1500 Tris, 860 verts

T-Shirt has 2460 tris, 1404 verts

Trousers have 3176 tris, 1873 verts

Each part (Body, Trousers, Legs, T-Shirt, Tank Top and Sneakers) has 4 skins, so combinations are many.

Total of 20 materials

PBR materials, 4096×4096 Textures

Total of 60 textures

Open Mouth and Zombie Angry Morph Targets on the heads

Body Parts geometry for Dismemberment

Two Blueprints are included, based on Third Person BP by Epic , one with customizable model via variables, and one that has the same, but with model broken to body parts for dismemberment.

When Trousers of T-Shirt are shown, script hides the geometry underneath.

Eyes have bones too

Ragdoll set up.

Included are Epic’s Third person Animations only.

NO ZOMBIE ANIMATIONS INCLUDED!

How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select SK_Giant_Zombie_Skeleton)

Model test (YouTube)

Model in Sketchfab

Video above uses

Zombie Pro – MoCap Pack from MoCap Online

They have more Zombie Packs, check them out!

Images and Video use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes, Plus additional unrealJaw_M, unrealEye_R and unrealEye_L bones)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes(Epic Third person animations)

Number of Animations: 7

Number of characters: 4

Vertex counts of characters: body 8200 verts

Number of Materials and Material Instances: 20

Number of Textures: 60

Texture Resolutions: 4096×4096

Supported Development Platforms: MAC, Windows, Linux

Windows: (Yes)

Mac: (Yes)

Documentation: Short notes in the root

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3