Global Variable System

A easy to use gameplay tag based global variables system.

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Description

The Global Variable System is a intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variables types like float, vector, string, enum etc. You can also save complex structs by using global objects.

Documentation

Email Support

Discord Support

Technical Details

Code Modules: Global Var System, Global Var Editor

Number of C++ Classes: 12

Network Replicated: No(Supported indirectly)

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: All

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3