Description
The Global Variable System is a intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variables types like float, vector, string, enum etc. You can also save complex structs by using global objects.
Technical Details
Code Modules: Global Var System, Global Var Editor
Number of C++ Classes: 12
Network Replicated: No(Supported indirectly)
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: All
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3