Description
Preview: https://youtu.be/xCKZ-FrIYaw
Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes.
Armor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.
Rig has 61 bones.
There are no animation Blueprints included, sorry.
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 basic character Blueprints, 11 “skeletal meshes” including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit
Vertex counts of characters: 12,480 including weapons and armor.
Number of Textures: 31 diffuse, specular, opacity (in color alpha), and normals.
Texture Resolutions: 2048X2048, 1024×1024 and 512×512
Number of Materials and Material Instances: 7 Materials 11 instances.
Number of Animations: 75 animations for combat and general moves.
Animation types: “on place” animations.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”).
7 different color textures for body skin.
3 different color textures for hair parts.
3 different color textures for armor parts.
Original 3D MAX files with rigged character in T-pose included.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3