Goblin Bandit

Character is perfect to play NPC monster evil rogue for a first person or 3rd person games.

Tags: , , , , , ,

Description

Preview: https://youtu.be/xCKZ-FrIYaw

Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. 

Armor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.

Rig has 61 bones. 

There are no animation Blueprints included, sorry.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character Blueprints, 11 “skeletal meshes” including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit

Vertex counts of characters: 12,480 including weapons and armor.

Number of Textures: 31 diffuse, specular, opacity (in color alpha), and normals.

Texture Resolutions: 2048X2048, 1024×1024 and 512×512

Number of Materials and Material Instances: 7 Materials 11 instances.

Number of Animations: 75 animations for combat and general moves.

Animation types: “on place” animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”). 

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

Original 3D MAX files with rigged character in T-pose included.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3