Goblin Baron

Character is perfect to play NPC monster evil rogue for a first person or 3rd person games.

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Description

Prevew: http://youtu.be/LeVlQ2zru3E

Model with armor and 2 pairs of all weapons has 11,281 polygons, 22,940 triangles and 11,789 vertexes. 

Armor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. 

Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.

Rig has 64 bones. 

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 13 “skeletal meshes” including body, hair parts, armor, animated bow… 

Vertex counts of characters: 11,789 including weapons and armor.

Number of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024×1024 and 512×512

Number of Materials and Material Instances: 6 Materials 15 instances.

Number of Animations: 92 animations for combat and general moves and 12 bow animations.

Animation types: “on place” animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”). 

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

3 different color textures for weapons.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3