Description
He’s a goblin. And he’s a thief.
Low-poly model of the character for games. The character has multiple color schemes. Facial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT. BLUEPRINTS are not included.
Preview: https://youtu.be/Pib4jCz_wtQ
Technical Details
Rigged: Yes;
Rigged to Epic skeleton: Yes;
If rigged to the Epic skeleton, IK bones are included: Yes;
additional bones: tongue, jaw, helmetBelt.001_l, helmetBelt.002_l, helmetBelt.003_l, helmetBelt.001_r, helmetBelt.002_r, helmetBelt.003_r, pouch_l, pouch_r, apron.001_l, apron.002_l, apron.003_l, apron.004_l, apron.001_r, apron.002_r, apron.003_r, apron.004_r;
Animated: No only demo;
Animation types In-place;
Number of characters: 1;
Vertex counts of characters: Body – 17788; Belts – 1870; Bracer – 4530; Graves – 6592; BreastPlate – 6679; Helmet – 1492; Shirt and Trousers – 4449; Knife – 1198; Scabbard – 1149;
Number of Materials and Material Instances: Body – 2 materials and 12 material instances; Dress – 7 materials and 35 material instances; Knife and Scabbard – 1 materials and 5 material instances;
Number of Textures: Body – 22; Belts – 16; Bracer and Graves – 15; Breast Plate – 16; Helmet – 16; Shirt and Trousers – 15; Knife – 19; Emmisive – 2;
Texture Resolutions: Body – 4096×4096; All dress – 2048×2048; Knife and Scabbard – 2048×2048; Emmisive – 800×600 and 604×604;
Supported Development Platforms:
Windows: Yes;
Mac: Yes;
Facial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT. BLUEPRINTS are not included.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3