Description
If you need an updated version for UE4.27, reach me out on discord!
Current Version: v3.2.0 – Procedural Control Rig pipeline + Lyra Support (you don’t need C++ skills and it’s fully automated)
LYRA (video) Demonstration – Setup process
Top Down Rogue Lite Template (video) Demonstration – Setup process
Project example DOWNLOAD (v3.1.0)
Documentation:
GitHub (General)
Wound / Blood decals on Skeletal Mesh Tutorial (Free!)
Video Documentation
Quick Auto Dismemberment Setup (UE Skeleton) Video
Quick Auto Dismemberment Setup (Mixamo Skeleton) Video
Manually cut body limbs with Blender (baking process) (v2)
Manually cut body limbs with Blender (baking process) (v1)
Adding Decoration Mesh sockets
This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
Features:
[OLD]
GoreSystemV2 Documentation (previous UE4.27)
Technical Details
This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.
With the new automatic dismemberment system it’s even easier to handle!
Code Modules:
Dependencies:
Blueprints: 6
C++ Classes: 6
Network Replicated: Yes
DevPlatforms: Windows
Languages: English, Italian
Example Project: Plugin’s content folder (UE5.0+ should be Engine->Plugins->UEGoreSystemContent)
Support: Discord or use support email
Additional Notes: Please report any bug or suggestion, remember to rate!
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3