Description
This is a code plugin that introduces the graph data structure to Unreal. It’s currently in early stages as there’s only one type of graph supported – the unweighted bidirectional graph. Other types are in the works!
The graph is C++ and Blueprints compatible since its base C++ class is UObject. To use the structure simply construct an object of it using the NewObject function in C++ or the Construct node in Blueprints. After that you can add nodes and edges that are represented by the Graph Node and Graph Edge structures respectively.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows (64-bit)
Supported Target Build Platforms: Windows (64-bit)
Documentation: https://docs.google.com/document/d/196tsddo6nQwbNws97daKGYx2kpWHtII_EGQq7OMl2lo/edit?usp=sharing
Supported Engine Versions
5.1 – 5.2