GutBall

GutBall is a rolling, crawling, parasiting and physically dynamic gut pile.

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Description

GutBall is ball shaped gut monster. can be used as main character, minion, monster, npc, parasite, decoration or even can hang from another characters belly as real guts. its comes with same materials of my gutman monster series. But main difference is gutballs physical structure. its built for working with physical animation component. thanks to it, GutBall gives best gut-like visuals. Please also see below links for detailed material preview of gutman series.

Backstory:

Gutmans are a monsters, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape. It was a boneless, terrifying, decaying and disease spreading monster.

after many years of experiments Gut monsters becomes most terrifying and dangerous creations of conjurers. they are creates them in different forms and for own needs. So here you see a ball-like gut monster. But don’t let it fool you. because if yo relax for a moment, this thing can jump to your head can take control of your body!

GutBall feature preview

see for material

Advanced material and all settings

Alienoid skin for GutMans

Gutman’s realism test in close up with depth of field

important to know: 

– All previews are rendered in unreal engine 5.

– Lumen is enabled for better visuals in UE5. Lumen documentation

– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems 

Technical Details

– Fully physical-dynamic guts.

– mesh topo with 6030 vertices

– Mesh with good topology and hided UV cuts to provide best results

– Gorgeous looks with 2 Advanced materials

– Realistic PBR

– Bulge (swallow) effect along guts

– Emission effects in both “advanced materials”

– Mask feature via vertex map or ID map

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 24

Animation types: In-place

Number of characters: 1

Vertex counts of characters: 6030

Number of Materials and Material Instances: 2 advanced materials and many instances. (Gutman and Alienoid skin materials)

Number of Textures: 3 for main guts, 6 for skins(2), 1 id map, 1 thin area mask, 1 wireframe mask, 2 gradients and 1 noise

Texture Resolutions: (4096×4096 for main-tileable textures. utility maps like gradient and masks are variating in 1k to 4k )

Platforms Tested: Windows

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3