Hand Painted Card Game Assets

A pack of 3D assets for stylized fantasy-themed card games and user interfaces.

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Description

Overview of the project:

Meshes, materials and textures for use in card games and as interface elements.

Includes a material function that will keep the corners of a model constant when the mesh is scaled, to easily adjust background frames of text boxes, quickly iterate between user interface configuration, etc…

Also includes a deformation system that will bend any mesh (work better with dense meshes, that`s why this pack includes subdivided versions of the cards) in the opposite direction of its movement.

The proportions of the main card use the same proportions as pouplar card games (such as MTG), and their size is adjusted to other Marketplace card products such as CCG toolkit (cards measure 630 × 880 cm), so they should be compatible.

Most textures were created in such a way that they can be also used on planes, or prepared to be used with UMG.

Technical Details

Number of Unique Meshes: 68.

Collision: Yes, automatically generated.

Vertex Count: 700-800 (card meshes), 5000-7000 (subdivided card meshes), 200-2000 (frames), 150-450 (gems), 800-1500 (titles), 150-700 (icons).

LODs: No.

Number of Materials and Material Instances: 101

Number of Textures: 105

Texture Resolutions: 2048×2048 (cards), 1024×1024 (frames and frame backgrounds), 256×256 (gems and icons), 2048×1024 (small cards), 1024×256 (titles).

Supported Development Platforms: Windows: Yes. Mac: Yes.

Additional Notes: All meshes, textures and materials should work fine with any Unreal Engine version, but the blueprint that controls the deformation system will NOT work with Unreal Engine versions 4.23 or lower (but it could be animated by hand).

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3