Health Component Ready Online

This component updates health and it calculates if the player is dead, each time the player takes damage. Furthermore, it is ready for online replication. with a lot of demos

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Description

This component updates health and it calculates if the player is dead, each time the player takes damage. You only need to set up the damage source such as Projectile, damage zone or item pickup, and make cast to this component or Character class to get target actor damage (or actor to heal). This component does the rest. Furthermore, it is ready for online replication. 

Includes a lot of demos, Players, Drones, 2 DemoMaps with their own mechanics:

Three Actors Demos: Damage Zone, health pickup and projectile

All Ready online replication.

Technical Details

Actor demo

Number of Blueprints: Healthcomponent + 6 Blueprints Demo + 2 Widgets

Input: Gamepad, Keyboard , mouse like Firstperson and Thirdperson shooter Epic Template

Network Replicated: Yes

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: https://docs.google.com/document/d/1BCa9a2imc_IkirVVd9Kq8MPqZVKqxAJu5EVZ3-Z93RY/edit?usp=sharing

Important/Additional Notes: You have to clic ( must be checked) in Allow Client side Navigation in ProjectSetting-Engine-Navigation System

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3