Description
A highly customisable character and weapon blueprint with multiplayer and camera support.
Weapon mechanics such as:
• Fire Types:
Line Trace, Cone Trace and Projectile
• Fire modes:
Semi-Automatic, Burst And Full Automatic
• Overheating and Cooldown
Create Weapons that can overheat or use heat as a wind up mechanic for things like miniguns.
• Armour Penetration:
Percentage Based and Impact Calculated options
• Ricochet:
Line trace and Projectile weapons can ricochet.
• Charge Weapons:
Fire on release or use for battery style energy weapons
• Damage over distance
Weapons can be configered to deal more damage up close, or further away.
• Area effect and Fall Off radius
• Homing projectiles with multiple target locking
• Physical based material interaction
• Reloads:
Active , Automatic, and No reloads Included
• Ammo:
Magazine, Pool or Infinite options
• Rounds fired per shot and Current Round modifiers
• Many more options to adjust and tweak!
Technical Details
Number of Blueprints:
• Weapon + 65 examples
• Projectile + 4 examples
• Ammo Pickup
• Character
• Enemy
• UMG HUD
• Armour Penetration Volume
• Trigger Volume
• Basic Multiplayer Support
• First and Third person camera support.
Supported Engine Versions
4.18 – 4.25