HH Advanced Weapon Blueprint

A ranged weapon blueprint to suit most shooter games needs with lots of custom options.

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Description

Preview Videos

A highly customisable character and weapon blueprint with multiplayer and camera support.

Weapon mechanics such as:

• Fire Types:

Line Trace, Cone Trace and Projectile

• Fire modes:

Semi-Automatic, Burst And Full Automatic

• Overheating and Cooldown

Create Weapons that can overheat or use heat as a wind up mechanic for things like miniguns.

• Armour Penetration:

Percentage Based and Impact Calculated options

• Ricochet:

Line trace and Projectile weapons can ricochet.

• Charge Weapons:

Fire on release or use for battery style energy weapons

• Damage over distance

Weapons can be configered to deal more damage up close, or further away.

• Area effect and Fall Off radius

• Homing projectiles with multiple target locking

• Physical based material interaction

• Reloads:

Active , Automatic, and No reloads Included

• Ammo:

Magazine, Pool or Infinite options

• Rounds fired per shot and Current Round modifiers

• Many more options to adjust and tweak!

Technical Details

Number of Blueprints:

• Weapon + 65 examples

• Projectile + 4 examples

• Ammo Pickup

• Character

• Enemy

• UMG HUD

• Armour Penetration Volume

• Trigger Volume

• Basic Multiplayer Support

• First and Third person camera support.

Supported Engine Versions

4.18 – 4.25