High Quality Ship

This is a High Quality Ship for next generation games and movies.

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Description

New ship Caravel was updated in the project.

The ship Xebec was created based on a historical vessel. It was designed based on real dimensions and has real 52 meters long, 34 meters height and 11 meters, it has 14 cannons, 3 sails and many of flags.

This ship is low poly and as few textures as possible for game ready, I focus on the art and optimization. Also it includes a lot of modular assets, you can use them to create new ships.

If you really like it, I will update this project,maybe create 2 new ships, a small one and a medium one. So you can find few Textures and UV was not fully used, I’ll work on it next time.

Check out video of product here:

The Ship Xebec:https://youtu.be/WaTAw9d08t8

The Shio Caravel:https:https://youtu.be/sOnjk_FqA1A

Color Customization:https://youtu.be/Wp_tzP4kDeA

Technical Details

Customization: Sails and ship hull color are changeable, you can make a ship with different colors in the material instance;

Custom – you can change the Arms on the sails(scale, location, rotation) and you can create a new one if you like;

The sail are animated materials : you can easily change all values in the material instance;

Props layout is up to you, you can use my layout or change it as you want!

Optimization: Blend material for ship hull to fix the tilling and art, low Poly meshes, cheaper materials.

Number of Unique Meshes: 69(Combined)

Number of resource Meshes:72(Modular)

Collision: Yes.

Vertex Count:

Ship Xebec: 337k(without all cannons).

Ship Caravel: 300k(without all cannons).

LODs: No

Number of Materials and Material Instances: 4 materials, 40 Instances and 9 materialFunction.

Number of Textures: 72 (2 sails, 1 cannon, 4 ship hull, 4 arms, 3 metallics, 2 wheels and 3 wooden)

Texture Resolutions: 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No

Supported Engine Versions

5.0 – 5.3