Description
New ship Caravel was updated in the project.
The ship Xebec was created based on a historical vessel. It was designed based on real dimensions and has real 52 meters long, 34 meters height and 11 meters, it has 14 cannons, 3 sails and many of flags.
This ship is low poly and as few textures as possible for game ready, I focus on the art and optimization. Also it includes a lot of modular assets, you can use them to create new ships.
If you really like it, I will update this project,maybe create 2 new ships, a small one and a medium one. So you can find few Textures and UV was not fully used, I’ll work on it next time.
Check out video of product here:
The Ship Xebec:https://youtu.be/WaTAw9d08t8
The Shio Caravel:https:https://youtu.be/sOnjk_FqA1A
Color Customization:https://youtu.be/Wp_tzP4kDeA
Technical Details
Customization: Sails and ship hull color are changeable, you can make a ship with different colors in the material instance;
Custom – you can change the Arms on the sails(scale, location, rotation) and you can create a new one if you like;
The sail are animated materials : you can easily change all values in the material instance;
Props layout is up to you, you can use my layout or change it as you want!
Optimization: Blend material for ship hull to fix the tilling and art, low Poly meshes, cheaper materials.
Number of Unique Meshes: 69(Combined)
Number of resource Meshes:72(Modular)
Collision: Yes.
Vertex Count:
Ship Xebec: 337k(without all cannons).
Ship Caravel: 300k(without all cannons).
LODs: No
Number of Materials and Material Instances: 4 materials, 40 Instances and 9 materialFunction.
Number of Textures: 72 (2 sails, 1 cannon, 4 ship hull, 4 arms, 3 metallics, 2 wheels and 3 wooden)
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Supported Engine Versions
5.0 – 5.3