Description
This asset pack consists of 49 individual base props that can be arranged, kit-bashed, and used in Blueprints to create more complex assets. It also includes another 28 more complex assets that were created from the base props as an example.
The assets were created from individual high-poly sculpts to ensure the highest quality of normal and AO maps.
There are three Blueprints that can be used to build water channels, flowing water, and railing based on splines. Those can easily be extended to create more spline meshes just by swapping Material and mesh inside the Blueprint.
Some assets can be considered modular since you can seamlessly attach them to one another, for others you have the freedom of scaling them to fit more advanced designs (see overview scene screenshots). The assets all come with 2K Textures, Albedo, Normal, AO, Roughness and Metalness (where applicable).
As seen in the screenshots you can get pretty close to the assets without noticeable loss in Texture quality. Due to this, you can re-scale all of the assets pretty well to build more composite structures and re-use the individual parts in different aspects.
Overview Scene screenshots don’t have any post-processing applied to it. There are also three basic fire particle effects to build nighttime-scenes with, like the demo scene. Everything has lit PBR Materials (the tileable floor Material uses worldspace position as UVs for perfect tiling) with water and fire having more specific shaders.
Technical Details
Texture Sizes:
Collision: Yes, Automatically Generated.
Vertex Count: 10.794 for the base assets
LODs: No
Number of Meshes: 49 base assets, +28 Blueprint example assets built from the base assets
Number of Materials and Material Instances: 45 Materials
Number of Textures: 163
Supported Development Platforms:
Supported Target Build Platforms:
Documentation: https://drive.google.com/file/d/1RFuYFLv_KZdRg3e4yO0NUJi-KVmq9IDM/view?usp=sharing
Supported Engine Versions
4.18 – 4.26