Description
Realistic character model for high-quality renders and for games. Modular setup for clothes with separate skeletal meshes for shoes, pants, shirt, vest, coat and props. Rigged pistol model included.
• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint
• Groom assets for the hair included. Cloth simulation on the Coat included (is turned off to improve performance, but can be turned on by checking the “Allow Cloth Actors” checkbox in the blueprints)
• The gun is a skeletal mesh, with animatable trigger and slide
• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.
• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.
Skeleton includes additional child bones for the face.
List of additional bones:
c_cheek_inflate_l, c_cheek_inflate_r, c_cheek_smile_l, c_cheek_smile_r
c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r
c_eye_offset_l, c_eye_l, c_eye_ref_track_l, c_eyelid_corner_01_l, c_eyelid_corner_02_l
eyelid_bot_l, c_eyelid_bot_01_l, c_eyelid_bot_02_l, c_eyelid_bot_03_l
eyelid_top_l, c_eyelid_top_01_l, c_eyelid_top_02_l, c_eyelid_top_03_l
c_eye_offset_r, c_eye_r, c_eye_ref_track_r, c_eyelid_corner_01_r, c_eyelid_corner_02_r
eyelid_bot_r, c_eyelid_bot_01_r, c_eyelid_bot_02_r, c_eyelid_bot_03_r
eyelid_top_r, c_eyelid_top_01_r, c_eyelid_top_02_r, c_eyelid_top_03_r
c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l
c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r
c_jawbone_x, c_chin_01_x, c_chin_02_x
c_lips_bot_01_l, c_lips_bot_01_r, c_lips_bot_l, c_lips_bot_r
c_lips_bot_x, c_teeth_bot_l, c_teeth_bot_r, c_teeth_bot_x
tong_01_x, tong_02_x, tong_03_x, c_lips_smile_l, c_lips_smile_r
c_lips_top_01_l, c_lips_top_01_r, c_lips_top_l, c_lips_top_r, c_lips_top_x
c_nose_01_x, c_nose_02_x, c_nose_03_x, c_teeth_top_l, c_teeth_top_r, c_teeth_top_x
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Only Manny/Quinn animations
Number of characters: 1
Vertex counts of character (including clothes and guns): 379,929
Number of Materials and Material Instances:
Body: 8 Materials + 6 Material Instances
Clothes: 4 Materials + 13 Material Instances
Gun: 1 Material + 3 Material Instances
Number of Textures: 41 Textures (partly UDIM textures)
Texture Resolutions: All textures are 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.3