Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The Hockey Goalie topology is made up of quads and triangles as follows:
– Eyes: 648 polys, 1224 tris, 650 verts
– Eyes Glass: 648 polys, 1224 tris, 650 verts
– Glove: 979 polys, 1952 tris, 989 verts
– Glove Blocker: 639 polys, 1274 tris, 635 vets
– Glove Trapper: 486 polys, 964 tris, 486 verts
– Jersey: 804 polys, 1606 tris, 835 verts
– Male Head: 3522 polys, 7020 tris, 3852 verts
– Mask: 3738 polys, 7348 tris, 3842 verts
– Nets: 12 polys, 20 tris, 20 verts
– Pads: 2054 polys, 4104 tris, 224 verts
– Pants And Socks: 642 polys, 1284 tris, 665 verts
– Puck: 178 polys, 356 tris, 180 verts
– Skates: 2560 polys, 5116 tris, 2934 verts
– Stick: 304 polys, 596 tris, 300 verts
The scene used in the overview map is the Unreal Engine model of the “Automotive, Product Design, and Manufacturing” category, modified in our settings to improve the model.
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 2048x2048px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (eyebrows, eyelids, eyes, mouth, jaw)
The Hockey Goalie has 18 animations:
– Butterfly Save
– Down Left Save
– Down Right Save
– Glove Blocker Save
– Glove Trapper Save
– Idle
– Skating BWD Start
– Skating BWD
– Skating BWD Stop
– Skating FWD Start
– Skating FWD
– Skating FWD Stop
– Skating L Start
– Skating L
– Skating L Stop
– Skating R Start
– Skating R
– Skating R Stop
and T-Pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– A-Pose
– Map: Overview
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: Yes
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes (Diffuse, Normal, Specular, Roughness)
Materials: Yes
Supported Engine Versions
5.3