Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The Hockey Player topology is made up of quads and triangles as follows:
– Eyes: 648 polys, 1224 tris, 650 verts
– Eyes Glass: 648 polys, 1224 tris, 650 verts
– Gloves: 1958 polys, 3904 tris, 1978 verts
– Helmet: 4206 polys, 8294 tris, 4205 vets
– Helmet Visor: 208 polys, 416 tris, 210 verts
– Jersey: 804 polys, 1606 tris, 835 verts
– Male Head: 3522 polys, 7020 tris, 3852 verts
– Pants And Socks: 642 polys, 1284 tris, 665 verts
– Puck: 178 polys, 356 tris, 180 verts
– Skates: 2540 polys, 5076 tris, 2924 verts
– Stick: 240 polys, 472 tris, 238 verts
The scene used in the overview map is the Unreal Engine model of the “Automotive, Product Design, and Manufacturing” category, modified in our settings to improve the model.
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 4096x4096px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (eyebrows, eyelids, eyes, mouth, jaw)
The Hockey Player has 14 animations:
– Idle
– Skating BWD Start
– Skating BWD
– Skating BWD Stop
– Skating FWD Start
– Skating FWD
– Skating FWD Stop
– Skating L Start
– Skating L
– Skating L Stop
– Skating R Start
– Skating R
– Skating R Stop
– Shooting
and T-Pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– A-Pose
– Map: Overview
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: Yes
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes (Diffuse, Normal, Specular, Roughness)
Materials: Yes
Supported Engine Versions
5.3